Top 10 Boardgames on Temu
We look at the not so legit boardgames available at a fraction of the price.
11/21/20255 min read


You might sometimes need a boardgame on the cheap as import costs and tariffs have gone through the roof. Try these games if you're on a budget from Temu.
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Farkle!
What Is Farkle & Why It’s Fun
Easy to Learn, Hard to Master
You play with six dice, roll them, pick out scoring combos, and then decide: “Do I bank my points… or risk another roll?”
The scoring is pretty intuitive: single 1s are worth 100, 5s are 50, and then there are combos like three of a kind, straights, three pairs, etc.
If you manage to score with all six dice (“hot dice”), you re-roll all six again — which is where things get really exciting.
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Push


What Is PUSH & Why It’s Awesome
Super-Accessible, Easy to Learn
The rules are very straightforward: you draw cards, place them into up to 3 stacks, and decide when to stop or risk drawing more.
Great for 2–6 players.
Quick play: around 20–25 minutes per game.
Recommended age is 8+, so it's family-friendly.


Skull King
What Is Skull King & Why It’s So Much Fun
1. Trick-Taking with a Pirate Twist
Skull King is a trick-taking card game — like Wizard, Oh Hell!, or Spades.
Players bid simultaneously on how many tricks they think they’ll win that round.
The game is played over 10 rounds: in round 1 everyone gets 1 card, round 2 = 2 cards, … up to round 10 = 10 cards.
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Cheating Moth
What Cheating Moth Is & Why you should play
The Core Idea Is Delightfully Rebellious
The goal is to get rid of all your cards — by playing normally or by cheating. And yes, cheating is part of the game.
One player is the Guard Bug, whose job is to catch others cheating
If you're not the guard, you can hide cards, drop them, slip them away — whatever sneaky tactic you like.
But: you have to keep your hand visible above the table, you can only cheat one card at a time, and you can’t cheat away your final card.
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Werewords


What Werewords Is & Why It's So Great
Concept / Theme
In Werewords, players are villagers (or werewolves) trying to guess a magic word by asking yes/no questions.
There are hidden roles: a Seer who knows the word, and a Werewolf who also knows it (or can see part of it) and tries to mislead.
The tension comes from balancing cooperative guessing with traitor-style deception.
The game uses a mobile app to pick the word and run timers / phases.
Inca Treasure


5
What Inca Treasure Is & Why It's worth a play
What It's About
It’s a push-your-luck game: each round, you explorers move deeper into a temple, uncovering treasures (turquoise, gold, artifacts), but also hazards (snakes, collapsing passages, etc.).
You have to decide repeatedly: do I keep going for more treasure, or do I turn back before I get trapped?
At the end, you count up the treasure you managed to take back to your camp.
There’s a risk-reward tension that is very satisfying: the more greedy you are, the more you might gain — but also lose.
Sushi GO!
What Sushi Go! Is & Why It's great for groups
What It's About
Sushi Go! is a card-drafting game: each player gets a hand of cards, picks one, then passes the rest to the next player.
You play over 3 rounds, collecting different sushi dishes to score points.
The game is very fast: about 15 minutes according to most sources.
It supports 2–5 players in the base version.


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Sea Salt & Paper
What Sea Salt & Paper Is & Why to get it
What It's About
Beautiful & clever: A gorgeous little card game with stunning origami art and surprisingly smart combos that feel satisfying to pull off.
Tense decisions: Every round builds to the exciting moment of “Stop or Last Chance,” giving the game a fun mix of risk, timing, and intuition.
Portable & easy: Quick to learn, quick to play, and fits in a pocket — perfect for cafés, travel, or filling time between bigger games.
Honest note: The card quality can be a bit thin, so gentle shuffling (or sleeves) is recommended.


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Code Names Images
What Code Names Images Is & Why to play
What It's About
Creative & visual: Uses fun, surreal images instead of words, making clues feel imaginative and great for mixed groups or non-native speakers.
Fast & social: A brilliant team party game — quick rounds, lots of laughs, and tons of replayability with its big deck of picture cards.
Easy to teach: One-word clues + guessing images keeps the rules simple but the gameplay clever and tense.
Honest note: Some players find the abstract images harder to clue than words, and it shines best with 4 or more people.


Flip 7
What Flip 7 is & Why it's the best
What It's About
Thrilling risk vs reward: You flip number cards one by one and try not to draw a duplicate — if you do, you bust and get zero that round.
Big payoff bonus: Flip seven unique number cards in one round, and you immediately earn a 15-point “Flip 7” bonus — ending the round in style.
Spice with action & modifiers: The deck includes cards like Freeze (force someone to stop), Flip Three (draw three at once), Second Chance, +2/+4/+10 cards, and x2 multiplier cards.
Easy to learn, wildly addictive: Quick rounds (~20 minutes), simple “hit or stay” decisions, and a race-to-200-point goal make this perfect for game nights — though luck plays a big part, so expect some busts.




