Top 10 Boardgames on Temu

We look at the not so legit boardgames available at a fraction of the price.

11/21/20255 min read

You might sometimes need a boardgame on the cheap as import costs and tariffs have gone through the roof. Try these games if you're on a budget from Temu.

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10

Farkle!

What Is Farkle & Why It’s Fun

Easy to Learn, Hard to Master

  • You play with six dice, roll them, pick out scoring combos, and then decide: “Do I bank my points… or risk another roll?”

  • The scoring is pretty intuitive: single 1s are worth 100, 5s are 50, and then there are combos like three of a kind, straights, three pairs, etc.

  • If you manage to score with all six dice (“hot dice”), you re-roll all six again — which is where things get really exciting.

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Push

What Is PUSH & Why It’s Awesome

Super-Accessible, Easy to Learn

  • The rules are very straightforward: you draw cards, place them into up to 3 stacks, and decide when to stop or risk drawing more.

  • Great for 2–6 players.

  • Quick play: around 20–25 minutes per game.

  • Recommended age is 8+, so it's family-friendly.

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Get it here from Temu
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Skull King

What Is Skull King & Why It’s So Much Fun

1. Trick-Taking with a Pirate Twist

  • Skull King is a trick-taking card game — like Wizard, Oh Hell!, or Spades.

  • Players bid simultaneously on how many tricks they think they’ll win that round.

  • The game is played over 10 rounds: in round 1 everyone gets 1 card, round 2 = 2 cards, … up to round 10 = 10 cards.

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7

Cheating Moth

What Cheating Moth Is & Why you should play

The Core Idea Is Delightfully Rebellious

  • The goal is to get rid of all your cards — by playing normally or by cheating. And yes, cheating is part of the game.

  • One player is the Guard Bug, whose job is to catch others cheating

  • If you're not the guard, you can hide cards, drop them, slip them away — whatever sneaky tactic you like.

  • But: you have to keep your hand visible above the table, you can only cheat one card at a time, and you can’t cheat away your final card.

6

Werewords

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What Werewords Is & Why It's So Great

Concept / Theme

  • In Werewords, players are villagers (or werewolves) trying to guess a magic word by asking yes/no questions.

  • There are hidden roles: a Seer who knows the word, and a Werewolf who also knows it (or can see part of it) and tries to mislead.

  • The tension comes from balancing cooperative guessing with traitor-style deception.

  • The game uses a mobile app to pick the word and run timers / phases.

Inca Treasure

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What Inca Treasure Is & Why It's worth a play

What It's About
  • It’s a push-your-luck game: each round, you explorers move deeper into a temple, uncovering treasures (turquoise, gold, artifacts), but also hazards (snakes, collapsing passages, etc.).

  • You have to decide repeatedly: do I keep going for more treasure, or do I turn back before I get trapped?

  • At the end, you count up the treasure you managed to take back to your camp.

  • There’s a risk-reward tension that is very satisfying: the more greedy you are, the more you might gain — but also lose.

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Sushi GO!

What Sushi Go! Is & Why It's great for groups

What It's About
  • Sushi Go! is a card-drafting game: each player gets a hand of cards, picks one, then passes the rest to the next player.

  • You play over 3 rounds, collecting different sushi dishes to score points.

  • The game is very fast: about 15 minutes according to most sources.

  • It supports 2–5 players in the base version.

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Sea Salt & Paper

What Sea Salt & Paper Is & Why to get it

What It's About
  • Beautiful & clever: A gorgeous little card game with stunning origami art and surprisingly smart combos that feel satisfying to pull off.

  • Tense decisions: Every round builds to the exciting moment of “Stop or Last Chance,” giving the game a fun mix of risk, timing, and intuition.

  • Portable & easy: Quick to learn, quick to play, and fits in a pocket — perfect for cafés, travel, or filling time between bigger games.

  • Honest note: The card quality can be a bit thin, so gentle shuffling (or sleeves) is recommended.

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Code Names Images

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What Code Names Images Is & Why to play

What It's About
  • Creative & visual: Uses fun, surreal images instead of words, making clues feel imaginative and great for mixed groups or non-native speakers.

  • Fast & social: A brilliant team party game — quick rounds, lots of laughs, and tons of replayability with its big deck of picture cards.

  • Easy to teach: One-word clues + guessing images keeps the rules simple but the gameplay clever and tense.

  • Honest note: Some players find the abstract images harder to clue than words, and it shines best with 4 or more people.

Flip 7

What Flip 7 is & Why it's the best

What It's About
  • Thrilling risk vs reward: You flip number cards one by one and try not to draw a duplicate — if you do, you bust and get zero that round.

  • Big payoff bonus: Flip seven unique number cards in one round, and you immediately earn a 15-point “Flip 7” bonus — ending the round in style.

  • Spice with action & modifiers: The deck includes cards like Freeze (force someone to stop), Flip Three (draw three at once), Second Chance, +2/+4/+10 cards, and x2 multiplier cards.

  • Easy to learn, wildly addictive: Quick rounds (~20 minutes), simple “hit or stay” decisions, and a race-to-200-point goal make this perfect for game nights — though luck plays a big part, so expect some busts.

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